AUGUST 31 – SEPTEMBER 1, 2020
Character Building
How to build a character
Ultimately, the decision on what features a character can have will come from the player and the ChatMaster. However, all starting characters will share a set of guidelines: namely, a race and their set of proficiencies, often referred to as "profs."
picking a race
Under character building, you'll find a link called "Races". This provides a list of fantastical races that exist in the world of Murdon. Each has its own history and set of strengths and weaknesses. Look through this list and decide which race you would most prefer to play as.
Picking your profs
The remaining pages under character building are weapons, magic, and skillsets. Each of these represents a broad category of proficiencies (profs) you can choose from. Every character starts with four profs and can end the game with a maximum of eight. Profs begin at level one and can be upgraded to a maximum of four. A character can level up by performing tasks exceptionally well or by demonstrating exceptional creativity. The ChatMaster decides when level-ups are awarded and which prof receives the upgrade. Once a prof reaches level four, the player gains one of two special abilities, which varies depending on the prof.
If players are interested in advancing a proficiency beyond level four, they can choose to take a mastery. This advanced version of the original proficiency enhances its effectiveness, allowing it to reach level eight. When a mastery reaches level eight, the player gains whichever special ability they didn't previously take
If players are interested in advancing a proficiency beyond level four, they can choose to take a mastery. This advanced version of the original proficiency enhances its effectiveness, allowing it to reach level eight. When a mastery reaches level eight, the player gains whichever special ability they didn't previously take
Races
while there are a wide variety of races and cultures in the various worlds of Murdon, the most common are the following eight. each have their own strengths and weaknesses, and will be more or less effective with a given build
Humans
Advantages: None
Disadvantages: None
Elves
Advantage: Speed
Disadvantage: Strength
Dwarves
Advantage: Strength
Disadvantage: Speed
Drakhi
Advantage: Strength
Disadvantage: Magic
Tobins
Advantage: Magic
Disadvantage: Strength
Gria
Advantage: Skill
Disadvantage: Magic
Verans
Advantage: Skill
Disadvantage: Strength
Killians
Advantage: Strength
Disadvantage: Skill
Magic proficiencies
Kinetic
Level 4 Feats:
Warp
Savage Blow
Gravity
Level 4 Feats:
Flight
Pin
Light
Level 4 Feats:
Third Eye
Full Illusion
Time
Level 4 Feats:
Safeguard
Foresight
Sound
Level 4 Feats:
Focus
Muffle
Barrier
Level 4 Feats:
Primal Spark
Reflective
Space
Level 4 Feats:
Astral
Scry
Fire
Level 4 Feats:
Solar
Heat
Water
Level 4 Feats:
Lunar
Advanced Water
Earth
Level 4 Feats:
Advanced Earth
Terraform
Air
Level 4 Feats:
Flight
Static
Dark
Level 4 Feats:
Sear
Witchspell
Holy
Level 4 Feats:
Heal
Benediction
Body
Level 4 Feats:
Recovery
Beastform
Mind
Level 4 Feats:
Enlightenment
Psychic
Soul
Level 4 Feats:
Enmity
Animate
Aura
Level 4 Feats:
Counterspell
Magestorm
Weapon Proficiencies
Fists
Stat: Strength or Speed
Level 4 Feats:
Strike
Chi
Blades
Stat: Strength or Speed
Level 4 Feats:
Heavy Blow
Flurry
Weighted
Stat: Strength
Level 4 Feats:
Heavy Blow
Vengeance
Polearms
Stat: None
Level 4 Feats:
Precise Aim
Flourish
Ranged
Stat: Speed
Level 4 Feats:
Precise Aim
Vital Shot
Thrown
Stat: Strength or Speed
Level 4 Feats:
Bolt
Versatility
Flexible
Stat: Speed
Level 4 Feats:
Sweep
Catch
Shields
Stat: Strength
Level 4 Feats:
Guard
Fortify
Skillset Proficiencies
Athletics
Stat: Strength
Bonus: additional HP
Level 4 Feat: advantage with all strength rolls
Acrobatics
Stat: Speed
Bonus: Fumbles less harmful
Level 4 Feat: advantage with all speed rolls
Reason
Stat: Magic
Bonus: More magic damage
Level 4 Feat: advantage with all magic rolls
Speechcraft
Stat: Skill
Bonus: free held actions
Level 4 Feat: advantage with all skill rolls
Faith
Stat: Magic
Level 4 Feats:
Smite
Pray
Leadership
Stat: Skill
Level 4 Feats:
Command
Aid
Nature
Stat: Skill
Level 4 Feats:
Beast Speak
Companion
Music
Stat: Skill
Level 4 Feats:
Performance
Assist
Perception
Stat: Magic
Level 4 Feats:
Third Eye
Sharpshoot
Stealth
Stat: Speed
Level 4 Feats:
Hide
Sneak Attack
Survival
Stat: Skill
Level 4 Feats:
Camper
Wildling
Thievery
Stat: Speed
Level 4 Feats:
Identify
Ingenuity
Crafting
Stat: Varies
Level 4 Feats:
Master Smith
Master Alchemist